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Rezultati

Harnessing Edutainment in Higher Education: an Example of an IoT Based Game   [2017]

Petrović, Luka; Stojanović, Danijela  ; Labus, Aleksandra  ; Bogdanović, Zorica  ; Despotović-Zrakić, Marijana  

Students attitudes towards learning in educational environment   [2011]

Čičević, Svetlana  ; Samčović, Andreja  ; Marjana Čubranić-Dobrodolac  

Edutainment in Higher Education: an Example of an IoT Based Game   [2017]

L. Petrović; D. Stojanović; Labus, Aleksandra B.  ; Bogdanović, Zorica M.  ; Despotović-Zrakić, Marijana S.  

Blended Learning at Universities   [2015]

Kupusinac, Aleksandar  ; Lečić, Dušanka; Saeed, Rouhani; Kuzmanović, Bogdan  

Preliminary Experiences with a Tablet PC Based Learning   [2013]

Čičević, Svetlana  ; Trifunović, Aleksandar  ; Samčović, Andreja  ; Nešić, Milkica 

An approach to using Instagram in secondary education   [2019]

Stojanović, Danijela D.  ; Bogdanović, Zorica M.  ; Despotović-Zrakić, Marijana S.  ; Naumović, Tamara  ; Radenković, Miloš  

A Virtual Laboratory for Teaching Internet of Things   [2015]

Despotović-Zrakić, Marijana  ; Labus, Aleksandra  ; Bogdanović, Zorica  ; M. Labus; S

Wearable solution for assessing psysiological arousal toward students' interest and engagement in the classrom   [2016]

B. Rodić-Trmčić; G. Stanojević; R. Šapić; Labus, Aleksandra B.  ; Bogdanović, Zorica M.  

Use of Semantic Web Technologies For Interactive Learning   [2019]

Grbić, Ilija; Stanković, Milan  ; Kupusinac, Aleksandar  

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