Pretraga
Rezultati
Designing augmented reality application for interaction with smart environment
[2015]
Ristić, Jelena; Barać, Dušan Wearable solution for assessing psysiological arousal toward students' interest and engagement in the classrom [2016]
B. Rodić-Trmčić; G. Stanojević; R. Šapić; Labus, Aleksandra B.Use of Semantic Web Technologies For Interactive Learning
[2019]
Grbić, Ilija; Stanković, Milan Wearable solution for assessing physiological arousal towards students' interest and engagement in the classroom [2016]
Rodic Trmcić, Branka; Stanojević, Gordana; Sapić, Rosa; Labus, AleksandraNew Media (un)literacy of employees in Serbian Education [2015]
Andevski, MilicaPreliminary Experiences with a Tablet PC Based Learning [2013]
Čičević, SvetlanaBlended Learning at Universities
[2015]
Kupusinac, Aleksandar Edutainment in Higher Education: an Example of an IoT Based Game [2017]
L. Petrović; D. Stojanović; Labus, Aleksandra B.Harnessing Edutainment in Higher Education: an Example of an IoT Based Game
[2017]
Petrović, Luka; Stojanović, Danijela Social Network Analysis in E-Education [2018]
Branka Lasković; Bogdanović, Zorica M.Filteri
Po tipu
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