Претрага
Резултати
Harnessing Edutainment in Higher Education: an Example of an IoT Based Game (✓) [2017]
Petrović, Luka; Stojanović, Danijela![](/image/people_icon_ico.png)
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Blended learning at Universities [2015]
Kupusinac, Aleksandar![](/image/people_icon_ico.png)
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Edutainment in Higher Education: an Example of an IoT Based Game [2017]
L. Petrović; D. Stojanović; Labus, Aleksandra B.![](/image/people_icon_ico.png)
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A Virtual Laboratory for Teaching Internet of Things [2015]
Despotović-Zrakić, Marijana![](/image/people_icon_ico.png)
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Use of semantic web technologies for interactive learning [2019]
Grbić Ilija; Stanković Milan; Kupusinac, Aleksandar D.![](/image/people_icon_ico.png)
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Wearable solution for assessing psysiological arousal toward students' interest and engagement in the classrom [2016]
B. Rodić-Trmčić; G. Stanojević; R. Šapić; Labus, Aleksandra B.![](/image/people_icon_ico.png)
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Students attitudes towards learning in educational environment (✓) [2011]
Čičević, Svetlana![](/image/people_icon_ico.png)
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Social Network Analysis in E-Education [2018]
Branka Lasković; Bogdanović, Zorica M.![](/image/people_icon_ico.png)
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Wearable solution for assessing physiological arousal towards students' interest and engagement in the classroom [2016]
Rodic Trmcić, Branka; Stanojević, Gordana; Sapić, Rosa; Labus, Aleksandra![](/image/people_icon_ico.png)
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Preliminary Experiences with a Tablet PC Based Learning [2013]
Čičević, Svetlana![](/image/people_icon_ico.png)
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