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Gamification in Art: The implementation of elements of video games in works of art by the method of augmented reality
| Title: | Gamification in Art: The implementation of elements of video games in works of art by the method of augmented reality | Authors: | Stevanović, Miljan |
Issue Date: | 2023 | Publication: | Digital performing arts : participatory practices in a digital age : [edited collection of themed essays] / edited by Aleksandar Dundjerović, Ivan Pravdić | Publisher: | Belgrade : University of Arts | Type: | Conference Paper | ISBN: | 978-86-7167-064-7 Search Idenfier |
Collation: | str. 126-147 | URI: | https://enauka.gov.rs/handle/123456789/930754 | URL: | https://zenodo.org/records/7714356 https://www.arts.bg.ac.rs/en/dpa-conference/digital-performing-arts-participatory-practices-in-digital-age-6th-8th-april-2022/ |
Metadata source: | (Preuzeto iz ORCID-a) Pejić, Petar (Preuzeto iz ORCID-a) Stevanović, Miljan |
Note: | Prema uvodnoj reči, publikacija sadrži radove sa istoimene međunarodne konferencije, održane u hibridnoj formi od 6. do 8. aprila 2022. | M-category: | Mp. category will be shown later |
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