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Research outputs

The impact of time devoted to video games on student achievement   [2023]

Savić-Tot, Tijana  ; Adžić, Slobodan  ; Tot, Vilmoš  ; Aleksić, Maja; Zakić, Nebojša  

Teachers' perceptions within emerging technology STEM/STEAM environments: psychometric analysis with moderation effects   [2026]

Fernandez-Lopez, Antia; Maricic, Mirjana; Soeharto, Soeharto; Andjic, Branko; Lavicza, Zsolt

The exploration of continuous teaching intention in emerging-technology environments through perceived cognitive load, usability, and teacher's attitudes   [2024]

Maricic, Mirjana  ; Andjic, Branko; Soeharto, Soeharto; Mumcu, Filiz; Cvjeticanin, Stanko  ; Lavicza, Zsolt

Enhancing e-learning effectiveness: analyzing extrinsic and intrinsic factors influencing students’ use, learning, and performance in higher education   [2023]

Kapo, Amra; Đorđević, Milutinović Lena  ; Raković, Lazar  ; Marić, Slobodan  

Curriculum analytics: Exploring assessment objectives, types, and grades in a study program   [2024]

Jovanovic, Jelena M  ; Zamecnik, Andrew; Barthakur, Abhinava; Dawson, Shane

Student perceptions of generative AI tools in higher education: A cross-regional study of use, ethics, and educational utility   [2026]

Borzanovic, Aleksandra; Simic, Andreja  ; Papic-Blagojevic, Natasa; Klasnja-Milicevic, Aleksandra  ; Sanin, Cesar; Levula, Andrew; Islam, Md Rafiqul; Ivanovic, Mirjana  

Digital skills self-assessment tool for youth based on the DigComp framework   [2026]

Jelic, Marija M; Stojkovic, Irena B  ; Veselinovic, Marijana D

Technology enhanced learning in programming courses – international perspective   [2017]

Ivanović, Mirjana  ; Xinogalos, Stelios; Pitner, Tomáš; Savić, Miloš  

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